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Role Playing
Role Playing
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Mon Apr 17, 2017 9:02 am
Captain Jack
- 12 Topics
- 24 Posts
- Miselda Alfaire ...
Mon May 01, 2017 6:23 am
Captain Jack
- 16 Topics
- 33 Posts
- Atnem Mackey {Hu...
Thu Apr 20, 2017 3:26 pm
Mari Bryn
- 4 Topics
- 7 Posts
- Allocai Locales...
Sat Apr 22, 2017 5:15 pm
Mari Bryn
Allocai Region
Welcome to Allocai, Please visit our splendorous cities of Markh and Allocai. Beware of Haremhall though!
- 1 Topics
- 21 Posts
- Where Darkness L...
Mon Apr 17, 2017 9:25 pm
Mari Bryn
- 2 Topics
- 104 Posts
- The Gilded Oasis...
Wed Jun 14, 2017 6:08 pm
Mari Bryn
- 1 Topics
- 37 Posts
- Eternal Darkness...
Thu Jul 13, 2017 5:13 pm
Aphrodine
- 1 Topics
- 19 Posts
- Inheritor's Envo...
Wed Jun 14, 2017 6:56 pm
Mari Bryn
- 2 Topics
- 2 Posts
- The Rebirth {Plo...
Fri Oct 18, 2013 8:25 pm
Captain Jack
The Eternia Index
All of the information you could possibly need. Things to ponder on.
Weaponry, Armory, Locations, Accessories and Abilities, Enemies/Hunts, Magicks and Materia- 31 Topics
- 41 Posts
- The Dark Legion ...
Mon Mar 07, 2011 2:26 pm
Captain Jack
Lanatha Region
The once beautiful City of Lanatha, now reduced to ruins. The war torn the city asunder and scattered its people wide, throughout the region.
- 2 Topics
- 130 Posts
- The Traveler{Jac...
Wed Jun 14, 2017 7:01 pm
Mari Bryn
Windfall Region
The fallen flying City of Windfall. The city was destroyed during the Great War. Now its a hollowed ruin of the once amazing city. Now infested with terrible monsters.
- 1 Topics
- 40 Posts
- Demons at Emberf...
Wed Jun 14, 2017 6:32 pm
Mari Bryn
Havenhome Region
When the City of Lanatha was destroyed, its survivors founded Havenhome. Also known as the garden city.
- 2 Topics
- 109 Posts
- Siren's Rest {Cy...
Sun Jun 04, 2017 6:14 pm
Dusk Aerilius
Fiore
Fiore is located on the westernmost peninsula. It is surrounded on three sides by ocean, and has land borders with Bosco and Seven. Additionally, Caelum and Fiore combine their sea trade routes.
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The Magic Council Headquarters
As the main ruling body of the entire Magic world, the Council possesses almost utmost control over it, acting as a leading government of sort. The Council rules all of the legal Guilds scattered throughout Earth Land, overseeing them and keeping them in check, and they are responsible for the events caused by Mages, also possessing the right to punish Mages who break the law and to confiscate magical artifacts which could potentially cause large-scale damage
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The Dark Guilds
Dark Guilds are guilds that are not officially recognized by the Magic Council; therefore, they are treated as criminal organizations.[1] Dark Guilds are typically disdainful of Legal Guilds, seeing that they abide the rules imposed by the Magic Council. Their belief is that the rules of the Council would only limit the full potential of guilds, as they place too many restrictions.
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