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Post by Captain Jack Mon Jul 20, 2009 12:18 pm

* Cure - the basic HP recovery spells. They harm the Undead in most games.

* Full-Cure - Also called Renew. As implied, it restores all HP of one target.

* Life - Also called Raise, revives a KOed party member.

* Arise - Also called Life 2 or Full-Life, revives a KOed party member with full life, generally.

* Auto-Life - Also called Life 3 or Reraise, grants a status effect that automatically revives a character after he is KOed.

* Confuse - Causes an enemy to act randomly, attacking both allies and foes alike.

* Silence - Also called Mute, Prevents the target from casting spells.

* Mini - Also called Size, this spell reduces an enemy's size, decreasing physical attack power.

* Esuna - Sometimes called Erase, the spell removes various negative status effects. There are often status-specific spells that cost significantly less MP, such as Poisona, Blindna, and Vox.

* Regen - Sometimes classified as a Time/Space spell, Regen restores HP over a period of time. Also called Auto-Regen.

* Libra - Also known as Scan, and previously called Peep in the SNES version of Final Fantasy IV, this allows a character to find out an enemy's stats, HP/MP, and weaknesses.

* Protect - This spell increases a character's defense or halves damage from physical attacks.

* Shell - This spell increases a character's magic defense or halves damage from magical attacks.

* Sight - This spell allows the player to view all points on the World Map.
* Stona - Also called Soft, this spell cures the Petrify status.

* Reflect - Sometimes classified as a Time/Space spell, Reflect makes all spells bounce off the target and return to the caster.

* Dispel - Occasionally classified as Black magic, dispel removes one or more positive buffs from an enemy.

* Blink - This spell gives a character the Blink status.

* Haste - This spell allows a party member to take a greater amount of action or take action sooner in a given amount of "game time".

* Holy - This is one of only a few damage dealing White Magic spells. It deals holy elemental damage to a foe. It's super-effective against the undead.

* Cura - Also called Cure 2, restores a moderate amount of HP to party
members.

* Curaga - Also called Cure 3, restores a large amount of HP to party members. It is the second strongest healing spell in Final Fantasy games that also contain the spell Curaja.

* Curaja - Also called Cure 4, restores a large amount of HP to party members.


The following spells are not included in most Final Fantasy titles, but have made appearance as White Magic.

* Basuna - This spell removes status that wear off after battle in Final Fantasy II.

* Ultima - Curiously enough, the ultimate destruction spell was listed as a White Magic spell in Final Fantasy II

* Jewel - Exclusive to Final Fantasy IX, draws an Ore from an enemy.

* Might - Exclusive to Final Fantasy IX, increases strength of a target.

* Cleanse - This spell removes the Disease status in Final Fantasy XII.

* Barspell - In Final Fantasy XI, Barspells grant protection in the way of decreased damage, increased spell resistance, and/or reduced duration of magical damage and status effects.

* Repose - Final Fantasy XI, repose is white magic capable of sleeping targets.

* Enspell - In Final Fantasy XI, Enspells grant physical attacks a chance of doing additional elemental damage.

* Clearara - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearara appears as the second most powerful form of Clear.

* Clearaga - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearaga appears as the third most powerful form of Clear.

* Clearaja - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearaja appears as the fourth most powerful form of Clear.

* Rela Crystal - In Final Fantasy Crystal Chronicles: Ring of Fates, Rela Crystal is a powerful magic spell that can only be cast during one boss fight.
Captain Jack
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