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White Magic Index
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White Magic Index
* Cure - the basic HP recovery spells. They harm the Undead in most games.
* Full-Cure - Also called Renew. As implied, it restores all HP of one target.
* Life - Also called Raise, revives a KOed party member.
* Arise - Also called Life 2 or Full-Life, revives a KOed party member with full life, generally.
* Auto-Life - Also called Life 3 or Reraise, grants a status effect that automatically revives a character after he is KOed.
* Confuse - Causes an enemy to act randomly, attacking both allies and foes alike.
* Silence - Also called Mute, Prevents the target from casting spells.
* Mini - Also called Size, this spell reduces an enemy's size, decreasing physical attack power.
* Esuna - Sometimes called Erase, the spell removes various negative status effects. There are often status-specific spells that cost significantly less MP, such as Poisona, Blindna, and Vox.
* Regen - Sometimes classified as a Time/Space spell, Regen restores HP over a period of time. Also called Auto-Regen.
* Libra - Also known as Scan, and previously called Peep in the SNES version of Final Fantasy IV, this allows a character to find out an enemy's stats, HP/MP, and weaknesses.
* Protect - This spell increases a character's defense or halves damage from physical attacks.
* Shell - This spell increases a character's magic defense or halves damage from magical attacks.
* Sight - This spell allows the player to view all points on the World Map.
* Stona - Also called Soft, this spell cures the Petrify status.
* Reflect - Sometimes classified as a Time/Space spell, Reflect makes all spells bounce off the target and return to the caster.
* Dispel - Occasionally classified as Black magic, dispel removes one or more positive buffs from an enemy.
* Blink - This spell gives a character the Blink status.
* Haste - This spell allows a party member to take a greater amount of action or take action sooner in a given amount of "game time".
* Holy - This is one of only a few damage dealing White Magic spells. It deals holy elemental damage to a foe. It's super-effective against the undead.
* Cura - Also called Cure 2, restores a moderate amount of HP to party
members.
* Curaga - Also called Cure 3, restores a large amount of HP to party members. It is the second strongest healing spell in Final Fantasy games that also contain the spell Curaja.
* Curaja - Also called Cure 4, restores a large amount of HP to party members.
The following spells are not included in most Final Fantasy titles, but have made appearance as White Magic.
* Basuna - This spell removes status that wear off after battle in Final Fantasy II.
* Ultima - Curiously enough, the ultimate destruction spell was listed as a White Magic spell in Final Fantasy II
* Jewel - Exclusive to Final Fantasy IX, draws an Ore from an enemy.
* Might - Exclusive to Final Fantasy IX, increases strength of a target.
* Cleanse - This spell removes the Disease status in Final Fantasy XII.
* Barspell - In Final Fantasy XI, Barspells grant protection in the way of decreased damage, increased spell resistance, and/or reduced duration of magical damage and status effects.
* Repose - Final Fantasy XI, repose is white magic capable of sleeping targets.
* Enspell - In Final Fantasy XI, Enspells grant physical attacks a chance of doing additional elemental damage.
* Clearara - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearara appears as the second most powerful form of Clear.
* Clearaga - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearaga appears as the third most powerful form of Clear.
* Clearaja - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearaja appears as the fourth most powerful form of Clear.
* Rela Crystal - In Final Fantasy Crystal Chronicles: Ring of Fates, Rela Crystal is a powerful magic spell that can only be cast during one boss fight.
* Full-Cure - Also called Renew. As implied, it restores all HP of one target.
* Life - Also called Raise, revives a KOed party member.
* Arise - Also called Life 2 or Full-Life, revives a KOed party member with full life, generally.
* Auto-Life - Also called Life 3 or Reraise, grants a status effect that automatically revives a character after he is KOed.
* Confuse - Causes an enemy to act randomly, attacking both allies and foes alike.
* Silence - Also called Mute, Prevents the target from casting spells.
* Mini - Also called Size, this spell reduces an enemy's size, decreasing physical attack power.
* Esuna - Sometimes called Erase, the spell removes various negative status effects. There are often status-specific spells that cost significantly less MP, such as Poisona, Blindna, and Vox.
* Regen - Sometimes classified as a Time/Space spell, Regen restores HP over a period of time. Also called Auto-Regen.
* Libra - Also known as Scan, and previously called Peep in the SNES version of Final Fantasy IV, this allows a character to find out an enemy's stats, HP/MP, and weaknesses.
* Protect - This spell increases a character's defense or halves damage from physical attacks.
* Shell - This spell increases a character's magic defense or halves damage from magical attacks.
* Sight - This spell allows the player to view all points on the World Map.
* Stona - Also called Soft, this spell cures the Petrify status.
* Reflect - Sometimes classified as a Time/Space spell, Reflect makes all spells bounce off the target and return to the caster.
* Dispel - Occasionally classified as Black magic, dispel removes one or more positive buffs from an enemy.
* Blink - This spell gives a character the Blink status.
* Haste - This spell allows a party member to take a greater amount of action or take action sooner in a given amount of "game time".
* Holy - This is one of only a few damage dealing White Magic spells. It deals holy elemental damage to a foe. It's super-effective against the undead.
* Cura - Also called Cure 2, restores a moderate amount of HP to party
members.
* Curaga - Also called Cure 3, restores a large amount of HP to party members. It is the second strongest healing spell in Final Fantasy games that also contain the spell Curaja.
* Curaja - Also called Cure 4, restores a large amount of HP to party members.
The following spells are not included in most Final Fantasy titles, but have made appearance as White Magic.
* Basuna - This spell removes status that wear off after battle in Final Fantasy II.
* Ultima - Curiously enough, the ultimate destruction spell was listed as a White Magic spell in Final Fantasy II
* Jewel - Exclusive to Final Fantasy IX, draws an Ore from an enemy.
* Might - Exclusive to Final Fantasy IX, increases strength of a target.
* Cleanse - This spell removes the Disease status in Final Fantasy XII.
* Barspell - In Final Fantasy XI, Barspells grant protection in the way of decreased damage, increased spell resistance, and/or reduced duration of magical damage and status effects.
* Repose - Final Fantasy XI, repose is white magic capable of sleeping targets.
* Enspell - In Final Fantasy XI, Enspells grant physical attacks a chance of doing additional elemental damage.
* Clearara - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearara appears as the second most powerful form of Clear.
* Clearaga - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearaga appears as the third most powerful form of Clear.
* Clearaja - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearaja appears as the fourth most powerful form of Clear.
* Rela Crystal - In Final Fantasy Crystal Chronicles: Ring of Fates, Rela Crystal is a powerful magic spell that can only be cast during one boss fight.
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