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Materia and spells list Empty Materia and spells list

Post by Captain Jack Wed Jul 15, 2009 7:41 pm

* Fire - Deal fire elemental damage to one or more opponents. This is usually effective against ice-elemental enemies, the undead, large mammals, and plants.
* Blizzard - Deal ice elemental damage to one or more opponents. This is usually effective against fire enemies, earth enemies, and lizards. This spell is also translated as "Ice" for spatial reasons.
* Thunder - Deal lightning elemental damage to one or more opponents. This is usually effective against water enemies and metallic enemies. This spell is also translated as "Bolt" due to character limitations in some games.
* Bio - Deals damage (either non-elemental or Poison elemental) to one or more opponents and inflicts the Poison status. In games with the Poison element, this is effective against most humans, while most undead absorbs it.
* Water - Appears as a solo water-elemental spell. Final Fantasy X was the first to introduce full Water spells with the -a/-ga suffixes. In Final Fantasy XII, the Esper Famfrit uses Waterja during his boss battle, which can inflict Silence. Watera and Waterga are also used by enemies.
* Stone - Usually the weakest Earth elemental spell for a Black Mage, this spell inflicts a small amount of Earth element damage to an opponent. It has only 2 levels.
* Aero - Often appears on its own. However Aero had many upgrades available such as Aeroga and the Tornado spell. Also inflicts Wind elemental damage. This appeared as Blue Magic in Final Fantasy V, with all the 3 levels. Final Fantasy III and Final Fantasy XII also had "Aeroga", a powered-up Aero spell, while in Final Fantasy VII, some enemies can cast Aero3. In Final Fantasy XII, the Esper Chaos uses Aeroja during his boss battle. Aero is listed as White Magic in Final Fantasy III, its first appearance in the series.
* Quake - Quake differs greatly from game to game. In the original Final Fantasy it appeared as an instant-death spell against all enemies, which aerial monsters and a whole lot of others were immune to. In the later games this appeared as an Earth-elemental spell that can be way too easily evaded by casting Float. In Final Fantasy XII, the Esper Hashmal uses Quakeja during his boss battle, which can inflict Petrify.
* Drain - This spell drains HP from an enemy and gives it to the caster. It inverts against the undead.
* Osmose - Also known as Aspir, this spell drains MP from an enemy and gives it to the caster. Like Drain, it inverts against the undead.
* Rasp- Similar to Osmose, but this spell simply blows away a portion of an enemy's MP. In Final Fantasy VII, Barret's Limit Break uses this spell, reducing an enemy's MP.
* Poison - This spell inflicts minor Poison elemental damage and the Poison status to one or all opponents.
* Sleep - This spell puts one or all opponents to Sleep.
* Blind - This spell reduces one or all opponent's accuracy by half, making them miss more often with physical attacks.
* Hold - This spell inflicts Paralyze on an opponent. In FFIII, Shade has a 30% chance of inflicting Paralyze.
* Stun - This spell prevents the target from taking any actions, and has a shorter duration period than Stop.
* Toad - This spell turns a character into a Toad. Alternately, characters with the Toad status, when hit by the spell, will change back to normal.
* Break - This spell petrifies a target. It has two tiers of levels.
* Death - This spell instantly kills a target. It does not work on undead enemies.
* Warp - This spell usually teleports the party one floor back, out of a dungeon, or kill all enemies, depending on the game.
* Aura - This spell differs from game to game, either adding Regen and Auto-Life to a character, adding elements to physical attacks, by boosting the party's Strength, or even allowing the party member to use Limit Breaks more often.
* Flood - This spell deals Water elemental damage to all enemies.
* Meteor - This spell deals non-elemental damage to all opponents, hitting several times for lower amounts. This spell sometimes plays a major role in the plot. It this case, the spell is named 'Comet'. In Final Fantasy VII, there is an upgrade of the spell called Comet2. In Ring of Fates, an upgraded version of Meteor exists called Meteorga.
* Flare - This spell usually deals non-elemental damage to an opponent, but it has been fire elemental on occasion. This spell has been translated as "Nuke" in games that place character-length restrictions on spell names.
* Freeze - This spell inflicts Ice elemental damage to one opponent, and sometimes inflicts either Freeze (the status) or Stop, depending on the game.
* Shock - This spell inflicts damage (either non-elemental or Lightning) to one or all enemies.
* Scourge - This spell usually inflicts heavy non-elemental damage to all enemies and can either inflicts Sap or Poison depending on the game.
* Scathe - This spell inflicts heavy non-elemental damage to all enemies.
* Ultima - This spell usually deals non-elemental barrier piercing damage to all opponents. In Final Fantasy II, it was a White Magic spell, while it was classed, along with Meteor, as Forbidden Magic in Final Fantasy VIII. In Final Fantasy Tactics, you can only learn it Blue Mage style: being hit by the spell. Only one upgraded version of Ultima exists, known as Ultiga.

[edit] Game Specific

The following spells normally only appear in one game in the series:

* Saber - Exclusive to Final Fantasy. This spell increases the attack power of a target, but a Black Wizard may only cast it on himself.
* Temper - Exclusive to Final Fantasy. This spell increases attack power to a lesser extent than Saber, but may be cast on any character.
* Focus - Exclusive to Final Fantasy. Includes 2 levels. The spell lowers the target's Evasion stat.
* Sleepra - Exclusive to Final Fantasy. Inflicts Sleep on one or more opponents with a higher success rate than Sleep.
* Destroy - Exclusive to Final Fantasy II in the Dawn of Souls version. This spell kills all enemies as well as all of the caster's allies, and leaves the caster with 1 HP and 0 MP after casting.
* Raze - Exclusive to Final Fantasy III. This spell instantly kills all weak enemies in the battle.
* Kill - Exclusive to Final Fantasy III. This spell instantly kills a target with a much higher hit rate than Death.
* Erase - Exclusive to Final Fantasy III. This spell removes all beneficial magic from the target. Essentially a Black Magic version of Dispel.
* Curse - Exclusive to Final Fantasy III. This spell decreases the target's stats, making the target weaker and easier to defeat.
* Pig - Exclusive to Final Fantasy IV. This spell turns a character into a Pig, and changes them back if they are already a Pig.
* Doomsday - Exclusive to Final Fantasy IX. This spell inflicts heavy Shadow elemental damage to all enemies and allies in the battle.
* Ardor - Exclusive to Final Fantasy XII. This spell inflicts massive Fire elemental damage to all enemies.
* Toxify - Exclusive to Final Fantasy XII. This spell inflicts heavy Poison elemental damage as well as the Poison status to all enemies
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Post by Captain Jack Wed Jul 15, 2009 7:54 pm

White Magic

* Cure - the basic HP recovery spells. They harm the Undead in most games.
* Full-Cure - Also called Renew. As implied, it restores all HP of one target.
* Life - Also called Raise, revives a KOed party member.
* Arise - Also called Life 2 or Full-Life, revives a KOed party member with full life, generally.
* Auto-Life - Also called Life 3 or Reraise, grants a status effect that automatically revives a character after he is KOed.
* Confuse - Causes an enemy to act randomly, attacking both allies and foes alike.
* Silence - Also called Mute, Prevents the target from casting spells.
* Mini - Also called Size, this spell reduces an enemy's size, decreasing physical attack power.
* Esuna - Sometimes called Erase, the spell removes various negative status effects. There are often status-specific spells that cost significantly less MP, such as Poisona, Blindna, and Vox.
* Regen - Sometimes classified as a Time/Space spell, Regen restores HP over a period of time. Also called Auto-Regen.
* Libra - Also known as Scan, and previously called Peep in the SNES version of Final Fantasy IV, this allows a character to find out an enemy's stats, HP/MP, and weaknesses.
* Protect - This spell increases a character's defense or halves damage from physical attacks.
* Shell - This spell increases a character's magic defense or halves damage from magical attacks.
* Sight - This spell allows the player to view all points on the World Map.
* Stona - Also called Soft, this spell cures the Petrify status.
* Reflect - Sometimes classified as a Time/Space spell, Reflect makes all spells bounce off the target and return to the caster.
* Dispel - Occasionally classified as Black magic, dispel removes one or more positive buffs from an enemy.
* Blink - This spell gives a character the Blink status.
* Haste - This spell allows a party member to take a greater amount of action or take action sooner in a given amount of "game time".
* Holy - This is one of only a few damage dealing White Magic spells. It deals holy elemental damage to a foe. It's super-effective against the undead.
* Cura - Also called Cure 2, restores a moderate amount of HP to party members.
* Curaga - Also called Cure 3, restores a large amount of HP to party members. It is the second strongest healing spell in Final Fantasy games that also contain the spell Curaja.
* Curaja - Also called Cure 4, restores a large amount of HP to party members.

[edit] Game-specific

The following spells are not included in most Final Fantasy titles, but have made appearance as White Magic.

* Basuna - This spell removes status that wear off after battle in Final Fantasy II.
* Ultima - Curiously enough, the ultimate destruction spell was listed as a White Magic spell in Final Fantasy II
* Jewel - Exclusive to Final Fantasy IX, draws an Ore from an enemy.
* Might - Exclusive to Final Fantasy IX, increases strength of a target.
* Cleanse - This spell removes the Disease status in Final Fantasy XII.
* Barspell - In Final Fantasy XI, Barspells grant protection in the way of decreased damage, increased spell resistance, and/or reduced duration of magical damage and status effects.
* Repose - Final Fantasy XI, repose is white magic capable of sleeping targets.
* Enspell - In Final Fantasy XI, Enspells grant physical attacks a chance of doing additional elemental damage.
* Clearara - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearara appears as the second most powerful form of Clear.
* Clearaga - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearaga appears as the third most powerful form of Clear.
* Clearaja - In Final Fantasy Crystal Chronicles: Ring of Fates, Clearaja appears as the fourth most powerful form of Clear.
* Rela Crystal - In Final Fantasy Crystal Chronicles: Ring of Fates, Rela Crystal is a powerful magic spell that can only be cast during one boss fight.
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Post by Captain Jack Wed Jul 15, 2009 7:55 pm

Time and Space Magic

* Haste - Haste speeds up an action of a character, allowing it to take more actions. Some games include the multi-targettable Haste2 or Hastega.
* Slow - Slow slows down an action of a character, reducing the amount of actions it can do. Also upgradeable to Slow2 or Slowga.
* Stop - Stop prevents a character from taking action until it wears off.
* Invisible - The character's evasion rises. In Final Fantasy XI the spell makes a character totally invincible to physical attacks (his/her sprite even disappears), but getting hit by magic attacks will connect and cancel the status.
* Disable - Disable prevents a character from taking an action, but they can still move.
* Regen - Regen allows characters to recover HP periodically until it wears off. This is also commonly a spell of White Magic, varying between titles.
* Warp - Warp allows characters to escape from battle or the dungeon they're currently in. Sometimes, instead of escaping from battle, it attempts to kill the enemy party.
* Immobilize - Immobilize prevents a character from moving, but can still take other actions.
* Gravity/Demi & Graviga/Quarter - These spells inflict Gravity damage which reduces the HP of the target by a set percentage. Stronger spells such as 'Gravija' can sap much more that 50% of the character's HP. Other spells such as 'Tornado' or 'Maelstrom' have the same effect as Gravija.
* Reflect - Reflect prevents spells from affecting the target of the reflect spell. Instead, the spell is reflected back at either the caster of the spell or, if the spell is on the same team as the target, a random foe. Can also appear as Reflectga.
* Float - Float gives the target immunity from Earth elemental attacks, but increases damage from Wind elemental attacks. In Final Fantasy IV and Final Fantasy, Float also protected the party from damage in certain dungeons or from traps.
* Quick - Quick allows a character to take an extra turn immediately.
* X-Zone - X-Zone sends all targets into nothingness.
* Comet and Meteor - These spells generally deal random, gravity-based damage on their targets, with Comet being single hit and Meteor dealing multiple hits.
* Vanish - The character turns intangible to physical attacks, but in exchange, its magic evasion is nullified.

[edit] Game-specific

* Old - In Final Fantasy V, lowers the level of a target.
* Return - In Final Fantasy V, resets the battle to the beginning.
* Speed - In Final Fantasy V, speeds up the flow of battle.
* Demi3 - In Final Fantasy VII, reduces a target's HP by 3/4.
* Balance - In Final Fantasy XII, damages according how much HP is lost.
* Berserk - In Final Fantasy XII, causes target to use physical attack only.
* Bleed - In Final Fantasy XII, lowers target HP rapidly with Sap.
* Break - In Final Fantasy XII, turns target to stone.
* Countdown - In Final Fantasy XII, causes doom.
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Post by Captain Jack Wed Jul 15, 2009 7:58 pm

For Dark Knights Class


* Poison Blade
* Silence Blade
* Stop Blade
* Death Blade
* Dispel Blade
* Fire Blade
* Blizzard Blade
* Thunder Blade
* Fira Blade
* Blizzara Blade
* Thundara Blade
* Firaga Blade
* Blizzaga Blade
* Thundaga Blade
Captain Jack
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Post by Captain Jack Wed Jul 15, 2009 8:06 pm

Additional Skills AKA Blue Magic


1000 Needles - Acid - Aero - Angel Whisper - Aqua Rake - Blaster - Bad Breath - Doom - Drain - Exploder - Flamethrower - Frog Song - Goblin Punch - Level 5 Death - Lifebreak - Limit Glove - Magic Hammer - Matra Magic - Mighty Guard - Roulette - Sandstorm - White Wind
Final Fantasy V
Aera - Aeroga - Dark Spark - Death Claw - Flash - Level 2 Old - Level 3 Flare - Level 4 Graviga - Lilliputian Lyric - Mind Blast - Missile - Moon Flute - Off-Guard - Time Slip - Transfusion - Vampire
Final Fantasy VI
Dischord - Force Field - Grand Delta - Lv ? Holy - Lv 3 Confuse - Lv 4 Flare - Quasar - Reflect??? - Rippler - Stone - Traveler - Tsunami
Final Fantasy VII
Beta - Chocobuckle - Death Force - Dragon Force - Laser - L4 Suicide - Magic Breath - Pandora's Box - Shadow Flare - Trine
Final Fantasy VIII
Degenerator - Electrocute - Gatling Gun - Homing Laser - Lv? Death - Laser Eye - Micro Missile - Raybomb - Shockwave Pulsar - Ultra Waves
Final Fantasy IX
Angel's Snack - Auto-Life - Earth Shake - Frog Drop - Frost - Level 3 Def-Less - Level 4 Holy - Mustardbomb - Night - Twister - Vanish
Final Fantasy X
Fire Breath - Jump - Nova - Seed Cannon - Stone Breath - Thrust Kick
Final Fantasy X-2
Annihilator - Cry in the Night - Drill Shot - Heaven's Cataract - Mortar - Storm Cannon - Supernova
Final Fantasy XI
Actinic Burst - Amplification - Asuran Claws - Awful Eye - Battle Dance - Blank Gaze - Blastbomb - Blitzstrahl - Blood Drain - Blood Saber - Bludgeon - Body Slam - Bomb Toss - Cannonball - Chaotic Eye - Claw Cyclone - Cocoon - Cold Wave - Corrosive Ooze - Cursed Sphere - Death Ray - Death Scissors - Diamondhide - Digest - Dimensional Death - Disseverment - Enervation - Exuviation - Eyes On Me - Feather Barrier - Feather Storm - Feather Tickle - Filamented Hold - Firespit - Flying Hip Press - Foot Kick - Frenetic Rip - Frightful Roar - Frost Breath - Frypan - Geist Wall - Grand Slam - Head Butt - Healing Breeze - Heat Breath - Hecatomb Wave - Helldive - Hydro Shot - Hysteric Barrage - Ice Break - Infrasonics - Jet Stream - Jettatura - Light of Penance - Lowing - MP Drainkiss - Maelstrom - Magic Fruit - Magic Hammer - Magnetite Cloud - Mandibular Bite - Memento Mori - Metallic Body - Mind Blast - Mysterious Light - Pinecone Bomb - Plasma Charge - Poison Breath - Pollen - Power Attack - Queasyshroom - Radiant Breath - Ram Charge - Reactor Cool - Refueling - Regurgitation - Saline Coat - Sandspin - Sandspray - Screwdriver - Seedspray - Sheep Song - Sickle Slash - Smite of Rage - Soporific - Sound Blast - Spinal Cleave - Spiral Spin - Sprout Smack - Stinking Gas - Tail Slap - Temporal Shift - Terror Touch - Uppercut - Venom Shell - Vertical Cleave - Voracious Trunk - Warm-Up - Wild Carrot - Wild Oats - Yawn - Zephyr Mantle
Final Fantasy Tactics Advance
Drain Touch - Hastebreak - LV? S-Flare - Poison Claw - Stare
Final Fantasy Tactics A2
Eerie Sound Wave - Unction - Quake - Roar - Screech - War Dance
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